This Dragon Age: Origins Ultimate eGuide has a custom navigation system to Here are some of the key terms that the game and this guide will use while. PRIMA Official Game Guide. Home. How to Use This Guide. Dragon Age™: Origins is back with a vengeance, and that vengeance taps into the darkspawn's . Dragon Age Origins Prima Official Guide (PDF) Scan. Game Guides @ Emuparadise. Direct Download: Unforunately this file has been removed for now.
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IGN presents assorted guides for Dragon Age Origins by If your browser is set to automatically open PDF files and you wish to save it instead. tvnovellas.info Unoffical Dragon Age: Origins Guide This is an unofficial game guide for Dragon Age: Origins, it is not official, or endorsed by or connected . This main guide to Dragon Age: Origins video game contains a detailed info on primary and secondary quests available in the game.
Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call? Make your own heroes and control your own destiny as a Blight comes to Thedas once again. Designed by award-winning author Chris Pramas Warhammer Fantasy Roleplay, Freeport , Dragon Age features an all-new game system that's both easy to learn and exciting to play.
Dual on giant foes. Usually by level Flurry is a three-hit combo. Powerful adds extra health and critical hit. Powerful and Bravery attacking skills.
It can also work with an off-tank to help them control Take advantage enemies when they need to play the tank role. Grievous Insult is like a super Taunt: Use a few Archery talents to elite enemies and normal damage to bosses. For Massacre. You have three inflicting damage over time.
You may wield full-sized weapons choices: Use Two-Handed with Dual Weapons when you who prefer want to go from that whirlwind of attacks to being able to take dexterity.
Whirlwind is a flurry of tanks who get into the thick of things and need to keep threat constant attacks: Death Blow Warrior talent school.
The stunning your opponent and scoring a critical hit with Riposte. You sacrifice attack speed with Precise Striking. The talent chain. Also remember that the secondary set of weapons focus of your passive abilities is on your second hand: If you want to broaden your fighting style.
Draw enemies in and knock them down. Punisher is a three-hit combo that can score a and defensive options. The sustained ability Threaten is a must for your attack speed with every hit. Air of Insolence radiates continuous energy that draws a few hits while pinning others in place and continuing to fire enemies toward the warrior.
This turns you into a deadly sniper that enemies need to deal with or suffer the conse- quences.
If a warrior finds open armor. In the ranged combat offensive chain. Shield Pummel being an archer. Crippling Shot. Master Archer gives you bonuses to activated is a two-hit combo that can stun an enemy. Arrow Time 10 and critical damage by Suppressing Fire is like Rapid your characters in many battles.
The weakened enemies. Mix in Carapace protects the warrior by reducing damage based off another Shattering Shot if the first armor penalty runs out. When they flank you. Unending Flurry acts just as you would expect it to: Overpower is a abilities and eliminates the penalty to attack speed when three-hit shield combo that might deal a critical hit with the wearing heavy armor.
Defensive Fire gives you a boost to defense but slows Shield Wall. Shattering to the sustained and activated abilities. Rain of Arrows blankets an area with damage. Assault is a four-hit combo that diminishes in bonuses to attack. Shot turn enemies into sitting ducks for mage attacks. You can fire off arrows while being attacked and still have decent defense. Melee Shield Bash deals Archer lets you normal damage fire while being attacked eliminating some of the pain of and has a chance to knock an enemy down.
You can kill a couple enemies in effect. Bulwark of the Ages. Archery School Weapon and Shield School Another school Your standard for warriors who warrior tank build up dexterity. Find Vitals increases melee critical chance by damage scores. Aim reduces attack speed but gives third strike. Suppressing Fire. Shield Cover and Scattershot stuns a foe and then shatters. If the enemy swarms you.
Use any of these with Shield Defense.. The deadly because you lure enemies in and beef up your defenses while Arrow of Slaying usually scores a critical hit. This is very other enemies around it. Low Blow combos with Twin slows down enemies around the archer. Pinning Shot and Crippling genlock archers are slamming you with arrows.
Rapid Shot. Mighty sustained ability gives you a nice bonus to damage but reduces Blow. The warrior focuses on precision. Strength Dexterity Long years of training grant access to deep reserves of vigor. A relaxed position makes the warrior seem less threatening.
The warrior spins in an arc of death. Precise The warrior tries to make each attack count. Perfect Strength Massacre lesser rank and scoring a critical hit against any elite target. A successful attack automatically kills a target of normal or lesser rank. The knocks a group of enemies to the ground if they fail a Stunning Blows passive ability adds a chance to stun your physical resistance check.
Sunder Arms school. Shattering Blows gives you attack distributes normal damage to the rest. Each time the warrior fells an enemy. The warrior adopts a challenging posture that increases enemy hostility with each melee Threaten 0 35 2 No 15 0 Level 4 attack. A vile epithet attracts the ire of all enemies nearby.
Sunder Armor. Frightening Appearance increases the effect. For some foes. Bravery mental resistance. Grievous Level A mocking bellow catches the attention of nearby foes.
The sustained talent bonuses against golems and other heavily armored foes. Critical Strike is a massive hit that scores a critical In this talent hit and sometimes kills a foe outright. Two-Handed Impact sends out shockwaves that deal damage to Destroyer means that every attack you deal has a chance to other enemies around your primary target.
Two-Handed Strength reduces the warrior several steps. Chain 1 The character strikes low at a target. The character has become more proficient fighting with two weapons. The character flies into a whirling dance of death. With the Master Archer talent. This talent also eliminates the penalty to attack speed when wear- ing heavy armor.
If the target is bleeding 40 0 0 No 60 0 Flurry from Twin Strikes. Only a chosen few truly master the complicated art of fighting with two weapons.
If the target is affected by Low Blow. Chain 4 The character strikes at the legs of surrounding enemies. The archer carefully places each shot for maximum effect while in this mode. Chain 3 The character has significant experience with two-weapon fighting.
Dexterity 28 0 0 0 No 0 0 Archer and Shattering Shot. Critical Shot. The character is a force of nature when wielding two weapons. Each hit deals normal combat damage.
This mode consumes stamina quickly. The character strikes at a target once. The character lashes out with a flurry of three blows. Archery School Melee Experience fighting in tight quarters has taught the archer to fire without interruption. Defensive Fire. Deadly with both bows and crossbows. If an opponent is already bleeding from 50 0 0 No 30 2. Dexterity 12 0 0 0 No 0 0 Archer even when being attacked. Stamina costs for all dual-weapon talents are also reduced. This de- Aim Dexterity 16 creases rate of fire but grants bonuses to attack.
The character singles out an enemy for death. Attacks Dexterity 12 0 50 5 No 10 0 Striking cause more damage. Two devastating strikes in rapid succession each inflict an automatic critical hit. The target may also suffer 50 0 0 No 40 0 penalties to attack and defense. If the target is slowed by Low Blow. The character makes three blows against a target. Chain 1 Defensive While active.
The assault continues until the target Unending Dexterity 50 dies or flees. Arrow of Slaying. The character has learned to carry one attack through to the next. The Dual-Weap- Dexterity 36 character is now among that elite company. Master Archer further increases these bonuses. The character then strikes with the 40 0 0 No 20 0 other weapon. The character sweeps both weapons in a broad forward arc.
The character is extremely skilled at wielding a weapon in each hand. Find Level Dex- Twin Strikes Vitals adds additional damage to each hit. Critical Shot Dexterity 21 automatically scores a critical hit and gains a bonus to armor penetration. The last strike is a critical hit if it connects. Chain 2 Shield The character is proficient enough with a shield to defend from all angles.
The character lashes out with the shield three times.
If the target fails a physical resistance check. Shield Mastery doubles the 25 0 0 No 20 0 strength bonus for this attack. The archer fires a single arrow that automatically hits. Shield Mastery increases the damage. Shield Wall. The archer generates an automatic critical hit if this shot finds its target.
The Master 40 0 0 Yes 10 0 Archer talent increases the armor penetration bonus. Enemies can no longer Shield Block Dexterity 10 0 0 0 No 0 0 flank the character on the shield-carrying side. The first two hits inflict normal dam- Overpower Strength 25 age. Each arrow deals regular dam- Suppressing Dexterity 24 age and also encumbers the target with a temporary penalty to attack. Friendly fire possible. Shield Pummel. The arrow then shatters. While in this mode. When this mode is active.
The archer looses a special shaft that scores an automatic triple critical hit against the Burst Shot Dexterity 44 targeted enemy. Master Archer adds an extra attack bonus. This deep concentration drains stamina constantly. The shot Shattering Dexterity 16 deals normal damage if it hits and imposes an armor penalty on the target. The character has mastered the use of the shield for both offense and defense.
The archer suffers reduced stamina regenera. Speed wins out over power while this mode is active. For as long as this mode is active. This penalty can 0 60 5 No 10 0 Fire be applied multiple times. Weapons and Shield School The character shield-bashes a target. Rain of Ar.
If the character has Shield Mastery. The character quickly strikes a target four times. The character follows up an attack with two hits from the shield. Shield Mastery increases this bonus further. Master Archer increases the rate of 0 35 5 No 30 0 fire further still. No attack gets past this shield completely. If Critical Strength 34 the strike connects. Through sheer force of will.
Bulwark of The warrior is one with the shield. The character has learned to wield two-handed weapons more effectively. Few can stand against the savage blows of a destroyer. Shield Strength 11 but taking a penalty to attack. Instead of going for the fatal attack an enemy expects. A powerful physique allows the character to knock aside any enemies who are in the way Level Shattering The character is as adept at destruction as at death and gains a large damage bonus Strength 23 0 0 0 No 0 0 Blows against golems and other constructs.
The character has learned to compensate for the weight of a shield in combat and no Strength 14 0 0 0 No 0 0 Chain 3 ance longer suffers an attack penalty while using Shield Defense.
Shield Expertise makes the character immune to direct knockdown attacks while in this mode. Two-Handed School The character puts extra weight and effort behind a single strike.
Shield Bal. While this mode is active. Air of Inso. The effects of multiple blows are not 0 0 0 No 0 0 Level 14 cumulative. Destroyer armor. This talent improves the effect of Carapace. Each knockback drains a small 0 60 10 No 10 0 Strength 26 amount of stamina. The Sunder Strength With 0 35 5 No 5 0 Defense Shield Expertise. The character swings a two-handed weapon through enemies in a vicious arc.
In this mode. With Shield Mastery. With Shield Balance. For a moderate duration. If it hits. Unless the target passes a physical resistance check. The character makes a single massive swing at the target. Juggernaut while this mode is active and the character is moving. Blood Fury None resist by passing a physical resistance check. Enemy control use Superiority to knock enemy groups off their feet primagames. Track them down at the following specializations locations: For as long as the mode is active.
As long as the specific abilities fit with your play style and character breakdown. Amaranthine izations are difficult to achieve. In Awakening. A tank could. Knockout punch use Final Blow to finish off a for example.
This mode drains stamina 0 40 10 No 10 0 Chain 4 ed Impact constantly. The character advances several times. Chain 1 30 The warrior sprays tainted blood in order to knock back nearby enemies.
This mode can only be 0 0 10 No 30 0 Storm activated during combat. Affected enemies are also 30 0 0 Yes 10 60 Strike Strength 30 knocked to the ground unless they pass a physical resistance check. The gush of blood. Reaver The Reaver revels in death. Radiating an aura of psychic pain. The stamina Resilience 8 regeneration penalty applied by Berserk is reduced.
The Berserker has learned to retain control during rages.
With Superiority. Berserker The stench of blood and death drives the Berserker into a willing fury. If the blow connects. Driven by pain. The Champion inspires allies to attack with renewed vigor.
The Champion is so fearsome that War Cry now knocks nearby opponents Superiority 16 60 0 0 No 0 0 off their feet unless they pass a physical resistance check. Champion The Champion lets out a fearsome cry that gives nearby enemies a penalty War Cry 7 to attack.
Final Blow 12 5 0 0 No 60 0 the attack inflicts extra damage proportional to the amount of stamina lost. Resilience adds a bonus to health regeneration in this mode. When coupled with Motivate. The Rally talent Motivate 14 40 30 0 No 0 0 now increases attack.
Frightening making a target cower in fear unless it passes a mental resistance check. Because this mode also incurs a penalty to health regen. Rages incur a penalty to stamina regenera- Berserk 7 0 20 5 No 30 0 tion.
Spirit Warrior The warrior dons a cloak of mystical energies from the Fade in order to evade a substantial proportion of physical attacks. While Beyond the Veil is active. This mode can only be activated during combat. The Templar purges the area of magic. The Guardian has committed to life as a true defender. The Templar strikes out with righteous fire. If the warrior has Soulbrand.
Mental The Templar has learned to focus on duty. Templar Templars are enforcers specifically chosen to control mages and slay abomi- Righteous 7 nations. If the warrior has Blessing of the Fade. The warrior bursts with energies drawn from the other side of the Veil. The Guardian sheathes the entire party in mystical protection.
The warrior is able to draw strength from the benevolent spirits of the Blessing of the Fade. The warrior has gained a deeper connection to the spirit world. Master Guardian increases the armor bonus. Guardian The Guardian. If the target is a spellcaster. Master Guardian increases the strength of the shield.
All affected enemies are stunned or knocked back unless they pass physical resistance checks. Any weapon that grants bonuses and melee crit. In the final party configuration. With so many choices. You can always look for armor with a bonus to armor rating no fatigue penalty. The general rule of thumb is to wait for loot that serves as an upgrade and snatch it up.
All non-tank warriors need to Party Responsibilities be aware of threat and avoid pulling too much at once. Bonuses to damage. If your warrior does a lot of tanking. That generally means stocking up three companions add the components necessary to maximize on defensive talents and gear. Not dealing enough damage?
Crank up the responsibility is offense. Keep in mind that ideal gear varies based on be concentrating on to pick the best equipment. Weapon should be considered. If you have Warriors get the extra coin to download a nice gear upgrade.
Tank having trouble holding all the enemies? Invest holding threat in some off-tank talents. If should fill in talents around you for a well-balanced party. If you want more defense. When you start a new character in Awakening. Weapon and Shield school. TIP In Awakening. So if Leveling: Sink the majority of your points into strength and you follow these charts.
Shield 15 Motivate Champion Defense is a great all-purpose protection stance. Each shows you how to choose your talents up to damage to boot. Shield Wall 16 Superiority Champion defends even better.
Shield Balance reduces the penalty to battle with a 19 Pinning Shot shield in your off-hand—another crucial talent for a Weapon 20 Second Wind and Shield warrior. Next is an automatic choice: Threaten should stay on in almost any fight to draw most of the threat to you.
Your talents and gear allow you to defen. A tank following warrior models to the letter. If you the battle will go. At higher levels. This may school to take advantage of all its defensive components. No matter where your tank stands now. The first Champion talent. It gives you that many more abilities to use during a long fight.
Other than that. Overpower is a three-hit combo that and Spirit Warrior supplement your defensive prowess. With enough killing. Guardian can stun an opponent. Stick with defense first. Continue to add points Talent Choices: You cap out the Warrior school that shields you from some enemy attacks while protecting when you gain Death Blow. If you want more offense. Your strength and dexterity scores Battle Tactics: Meet the enemy head on and intercept any need to be in the mids to open up your new talents.
You could you level. Superiority knocks enemies off their feet if they download Overpower. War Cry. No matter it prevents enemies from scoring flanking bonuses against the enemy configuration.
In other building up our magic resistance with Soulbrand at level For this build. Unless you have Shield Tactics. You need 16 dexterity to pick up Shield Cover. Level 27 finishes off the new Awakening. For strict defense. Use Threaten or Taunt to pull the threat slays an enemy.
Fortifying trating on building the best defensive juggernaut we can to Presence. Rally accordingly. Spirit Warrior. It works off your constitution score. It gives bonuses to damage.
Shield Pummel is a two-hit combo that fail a physical resistance check. The chain can dramatically alter a battle against heavily primagames. Shattering Blows. Berserk increases damage as damage for each of your strokes. Sunder Arms. Spend the feet. Taunt lets you off-tank if necessary. Powerful Swings 27 Grievous Insult increases your damage.
If you like. Pommel Strike gives you a knockdown attack. Use it in any one-on-one fight or when you have lots of centrate on stamina in a longer fight. Powerful When you start a new character in Awakening. It gives 18 Taunt a bonus to attack and. You deal normal damage. Clarity and prorably Poison-Making. Precise Striking. Indomitable serves as a stepping stone 20 Second Wind talent to reach the better offensive top-tier talents.
Speaking of offsetting penalties. Critical Strike promises an automatic critical hit and massive damage to a single target. Powerful Swings. He off your tank. Continue with 3 Righteous Strike Fade Burst at level You can deal a huge amount of damage. Berserker is a big plus as soon as you can Overview: Much achieve it. The stamina penalty fensive mage. I still recommend DAModder in general, but it will only help with about half of the mods on this list.
Am I a spoiled, whining, crybaby asking for endless handholding? After many hours fighting with mod installation readme. And you should be, too. Now, onto Dragon Age: Origins' finest mods. If RPG characters are a reflection on their players, this means that I am the type of person who trips over his own shoes and has broken furniture by accidentally falling on it.
With Lock Bash in Dragon Age, warriors and mages can get in on the larceny by smashing open or disintegrating locks, respectively. The mod even includes animated destructions, so you get to see the hinges shatter on that wee, puny lockbox. I did run into a couple of bugs where having Lock Bash installed made me unable to talk to quest-bearing NPCs through doorways notably Owen the Blacksmith in Redcliffe , and I had to uninstall it to get the story moving again.
These hang-ups are rare, though, so it was worth it to keep this great mod on hand. Download it.
After clicking on a recently dead enemy, Autoloot simply adds the contents of their inventory to yours, with no intermediary screen. The irritating part, though, is that the modder in question, Pheelon, has chosen to make sure you know his work when you see it.
First assignment Lord's trust: First assignment Prince's grace: Second assignment Lord's trust: Guild quests. Blackstone irregulars Chanter's board The mages' collective Favors. Maps of locations. Map M1: Forest clearing Map M2: Elven Ruins Map M3: Dalish Elf Camp Map M4: Dust Town Map M5: Commons Map M6: Proving Grounds Map M7: Beraht's Hideout Map M8: Elven Alienage Map M9: Fade Map M Caves Map M Basement Map M Cousland Castle Map M Royal Palace Map M Diamond Quarter Map M Proving Grounds Map M Ruined Thaig Map M Deep Roads Outskirts Map M Ostagar Map M Korcari Wilds Map M Tower Of Ishal Map M Flemeth's Hut Map M Lothering Map M Campsite Map M Redcliffe Map M Redcliffe Castle - Basement Map M Redcliffe Castle Map M Redcliffe Castle - Courtyard Map M Redcliffe Castle - Fade Map M Lake Calenhad Docks Map M The Raw Fade Map M Darkspawn Invasion Map M Templar's Nightmare Map M Burning Tower Map M Mage Asunder Map M Inner Sanctum Map M Dalish Elf Camp Map M Upper Ruins Map M Lower Ruins Map M Werewolves Lair Map M Frostback Mountains Pass Map M Commons Map M Dust Town Map M Cartel Hideout Map M Orzammar - Other Locations Map M