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Manipulating Objects Chapter 5: Creating and Editing Primitive Objects Chapter 6: Selecting Objects and Using Layers Chapter 7: Grouping, Linking, and Parenting Objects Chapter Modeling 3D Assets Chapter Modeling with Polygons Chapter Working with Compound Objects Chapter Applying Materials and Textures Chapter Adding Material Details with Maps Chapter Using Specialized Material Types Chapter Working with Backgrounds, Cameras, and Lighting Chapter Configuring and Aiming Cameras Chapter Matching Perspective to Background Images Chapter Using the Sunlight and Daylight Systems Chapter Rendering a Scene Chapter Rendering a Scene and Enabling Quicksilver Chapter Managing Render States Chapter Batch and Network Rendering Chapter Rendering with mental ray and iray Chapter Animating Objects and Scenes Chapter Understanding Animation and Keyframes Chapter Animating with Constraints and Simple Controllers Chapter Exploring the Complex Controllers Chapter Wiring Parameters Chapter Working with Characters Chapter Skinning Characters Chapter Creating Particles and Particle Flow Chapter Using Space Warps Chapter Using Atmospheric and Render Effects Chapter Creating Volume Light Effects Chapter Adding Lens Effects Part X: Using Dynamic Animation Systems Chapter Autodesk 3ds Max Essentials.

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