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Passionate about something niche? See all questions about Ready Player One…. Lists with This Book. Community Reviews. Showing Rating details. More filters. Sort order. Aug 20, Kemper rated it did not like it Shelves: I originally gave this book 3 stars as harmless lightweight fun, but my opinion of it declined as time went by.

Then after reading Armada I fully realized what a talentless one-trick hack that Cline really is so I changed this rating. Plus, his outraged hardcore fans kept coming on here and telling me that I missed the point since I didn't give it 5 stars so I might as well give them something to really be mad about.

If you're one of those Cline fans who wants to whine about it in the comments I I originally gave this book 3 stars as harmless lightweight fun, but my opinion of it declined as time went by. If you're one of those Cline fans who wants to whine about it in the comments I will just delete it and block you.

Adventures in Time Mowing After my laptop fused to my lawn mower due to a freak lightning strike, I discovered that I could use it to travel through time.

Got a time mower and decided to come to the future. Welcome to I gotta say, things are looking kind of grim around here. Are those mobile homes stacked up like hillbilly skyscrapers? Life kinda sucks ass these days. He left three keys to three gates hidden in here, and the clues have to be stuff that he loved. So a lot of people like me have to know all about the '80s to hunt for the egg.

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Nobody has found the first key yet. Listen to the music? Read his favorite books? Play old video games? The clothes and hairstyles are considered cool again. Well, I gotta get the hell out of here then. Thanks for showing me this, Wade. How do I log out? You said you were from ? High school class of You gotta tell me all about it, Kemper. Just for a contest? It was the coolest time ever! That not worrying about the Cold War thing was a relief and the music was a lot better.

Plus we got to wear flannel. That was fun. I lived through it all. About ten years after I got out of high school, an old buddy I had stayed in touch with had a birthday bash and invited a bunch of us that used to run around together. Not downloads? Anyhow, I found a new Foo Fighters album, and I put it in. And this one guy made a face and asked me why I had taken the Guns-n-Roses out. And I said something like the nostalgia had been fun but I needed something from that decade.

And that was one of the saddest things I ever heard, Wade. And I can still belt out a pretty good version of Relax when Frankie Goes to Hollywood comes on the radio, but it was a certain time and place. I find it depressing that someone of Gen X would want to be stuck there and never moved on to anything new. But it got worse after that, Wade. Because we got older and then the media started catering to us by going for nostalgia trips on everything from trying to remake the Knight Rider TV show to shitty movies like The Transformers and G.

Joe to the goddamn Smurfs. But no one is working on that because all of us got obsessed with regurgitating our childhoods over and over. You seem like a nice kid.

That was then. This is now. Thanks a lot. By the way, what the hell was this prize that was so good that it got the entire world doing the safety dance again? Fire this rig up, Wade. Put on some Def Leppard and find me a pair of acid washed jeans and some high top Reeboks.

It did a lot of very clever stuff regarding an entire virtual universe. And for a member of Gen X, it was a fast and fun romp down memory lane. The World movie. Sorry, Flannery! It was just too good. Sorry, but that seems kind of unlikely and the kind of wishful thinking that an aging Gen Xer would write as he pines for his glory days.

View all comments. Dec 09, Khanh, first of her name, mother of bunnies rated it really liked it.

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This book is a geek fantasy. A nerd utopia. Speaking as a formerly addicted World of Warcraft player among others , I loved it. I believe you can tell the author's passion from what he's written, and it is clear from this book that Ernest Cline is a fellow gamer and geek. I salute him. His ardor for games is so clearly felt within this book. Erne This book is a geek fantasy. Ernest Cline is a real-deal fanboy. I salute you, sir. This book is for fanboys and fangirls. There are those who don't like it.

There are those who feel that there are needless references , inserted solely for a wink and a nudge from the author to the reader. To those people, I say: I welcomed those references. It makes me feel good because I know what they are. Is there something wrong with feeling good and getting an innocent giggle out of understanding a reference?

Other virtual worlds soon followed suit, from the Metaverse to the Matrix. The Firefly universe was anchored in a sector adjacent to the Star Wars galaxy, with a detailed re-creation of the Star Trek universe in the sector adjacent to that. How could I hate the references? I have a soul!!!!!!!! I get excited, ok? So here's what I liked about this book: I liked the main character 2. I liked the future world 3.

I liked the realistic feeling of an online gaming scene Wade is a good kid. He's had a rough life. He's depressed, but he never reaches martyr status. The year after my mom died, I spent a lot of time wallowing in self-pity and despair. I tried to look on the bright side, to remind myself that, orphaned or not, I was still better off than most of the kids in Africa. And Asia. And North America, too. He's nothing special. He's an overweight and simultaneously malnourished kid.

He doesn't do too well in school. He could be any of my friends who have played games. He is a nice kid. He doesn't blame people for circumstances that are beyond their control. It would have been the easiest thing to hate his mom for being drug-addicted, yet he doesn't.

I never blamed my mom for the way things were. She was a victim of fate and cruel circumstance, like everyone else.

Her generation had it the hardest. It's a shitty world. People have to survive the best way they know how, sometimes those ways are self-destructive. A lot of the problems with dystopian fiction is that they're too drastic. Barely years into the future, the world has created a new society, etc.

The world in this book is set in , and admittedly, it is pretty grim, but I still found it believable. There's been an energy crisis, there's global warming, civilization is decline but not completely in the shithole yet. Life is crappy. I've always thought that life would be awful for my grandchildren, and this book pretty much tells it how I believe it could be.

And god help us if Trump is elected president. I also love Cline's explanation of the way online gaming works, down to its community.

He clearly knows his shit, from user names to avatars. There are some funny tidbits. The online camaraderie. The late nights gaming together, the bonding that takes place over Ventrilo after defeating a difficult challenge. I got to know many friends whom I wouldn't ordinary have talked to in the real world. It's a bonding experience that is as much a part of the game as the game itself. Often, it's community that truly makes the experience memorable.

And yes, the online romances. This book portrays all of that, and so what if it banks on my nostalgia? I'll take it. Granted, it is overly long, and too detailed at times. It does lack complexity, and would be more of a middle-grade book if not for its length and content, but overall, it was a solidly good book.

View all 51 comments. Sep 05, William Cline rated it it was ok. For most of the first half of this book, I was unimpressed. The writing was flat, and the story was unremarkable. The book gets hype because of its pervasive use of s popular culture, particularly its references to science fiction, fantasy, and video games.

The problem was that most of these references served no purpose. Something would be described by pointing out its resemblance to something from a film or television show—a particularly annoying form of "telling, rather than showing" given For most of the first half of this book, I was unimpressed.

Something would be described by pointing out its resemblance to something from a film or television show—a particularly annoying form of "telling, rather than showing" given that a reader of the wrong age or background won't know the reference—but said reference would add nothing to the events at hand. Either that, or the reference would be carried to cringe-worthy, fan-fiction-grade extremes. Whether mentioned in passing or over the top like the aforementioned mash-up car, however, virtually all of these allusions are brought up and then dropped in the space of a sentence.

The DeLorean, for example, takes up a couple of paragraphs and is then never used again. Ready Player One doesn't draw from s popular culture; it just name-drops it all over the place. Sometimes it seemed the only purpose for these references was that the author and reader could share a knowing, self-congratulating smile.

The notion of a "massively multiplayer" online role-playing game becoming the human race's main form of entertainment presents some amusing possibilities, though, and Ready Player One doesn't completely squander its potential. The moment when I started to enjoy the book came about halfway through, in a chapter describing a day in Wade's life some time after his view spoiler [break-up with Art3mis.

Cline shows him putting his life in order, rescuing his health and habits from the pallid, flabby state a life online had put them in. His avatar Parzival, previously a penniless high school student, becomes one of the coolest, most powerful characters in the OASIS. But then, at the end of the chapter, in a moment of insight, Wade realizes that all the good things in his life only exist inside in a world that isn't real.

Despite his accomplishments, he lives alone in a featureless one-room apartment, never going or even looking outside. Cline takes the familiar narrative arc of, "boy meets girl, boy loses girl, boy falls into depression, boy turns his life around" and twists it in a way that I found interesting.

Wade has genuine feelings of friendship and love for his online friends, people he would never have met offline, people with whom he shares bonds of mutual interests and ideals rather than geography.

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An online world is one without racism or other prejudices. Or at least, it's a world where you can avoid these prejudices by configuring your avatar appropriately. Let's not go into the implications of that. Furthermore, despite its post-energy-crisis shabbiness, the world of Ready Player One is one in which the good guys have won: Its pleasures are tempered by the fact that for many of its players it serves as a drug, distracting them from the shabby state of real life in late twenty-first century Earth.

Wade's dissatisfaction with a life spent entirely online is explored throughout the book, though never deeply. I would have liked to see the book explore this tension between the unifying and isolating effects of the online world in more detail. In summary, Ready Player One touches on some interesting ideas, although it doesn't explore them as deeply as I would have liked.

The writing is nothing special, but it gets the job done. The story gets more interesting in the second half, and the annoying popular culture references become less frequent. I'm glad I stuck it out to the end, but I don't think it deserves whatever hype it's getting in nerd circles. Jan 18, Melissa McShane rated it did not like it Shelves: At the risk of getting this more attention by editing it, I'm no longer responding to comments made on this review.

It's four years old, and while I stand by what I wrote, I'm not interested in discussing it, either positively or negatively. And I'm really glad they made it into a movie. So disappointing. The premise of a treasure hunt inside a gigantic immersive online environment is interesting.

I like the idea of the people of being fixated on '80s culture for clues to solving the pu ETA: I like the idea of the people of being fixated on '80s culture for clues to solving the puzzle.

The execution simply doesn't live up to the promise. The writing goes like this: I honestly don't know who the intended audience is. The author overexplains all the '80s references as if he expects readers to be too young or too disconnected from geek culture not to get them, but my experience with SF fandom is that no element of fandom, however old, ever completely dies out; all of us old farts who were teens in the '80s and, interesting fact, the creator of the book's treasure hunt has the same birth year I do make sure the young sprouts experience all the golden oldies.

This is a first novel, and I make allowances for first novels, but this stretches my tolerance quite a bit. More difficult for me to get past was the poorly-conceived dystopian future from which the story arises; to the bugaboos of environmental destruction, overpopulation, and economic collapse is added the fear of giant, evil corporations. This despite the fact that the guy who set up the enormous online multiverse AND created the treasure hunt did so by creating an enormous corporation of his own.

His online creation is lauded in one of those massive infodumps as being so egalitarian because they don't charge anything for access, just for the things you download inside it, but the corporation couldn't have set it up in the first place without needing a grundle of cash. My computer programmer friends will fall on the floor laughing at the idea that all of those virtual items people download are pure profit for the company because they "don't cost anything to make.

But what really killed it for me, what caused me to finally give up about halfway through, has always been a deal-breaker for me in any work of speculative fiction. I don't like books that seem to exist independently of the great body of work that has explored the same issues or ideas. These books I except Stephenson's more recent book Reamde because it was released the same year as Ready Player One raised and evaluated issues with virtual reality, and yet Ready Player One does a lot of unnecessary reinventing of the cybernetic wheel.

And yes, I do think this is a valid criticism; science fiction is interconnected to a degree that trumps any other genre, except possibly experimental literary fiction. There's an expectation that readers will be familiar with concepts raised elsewhere and have more than a passing familiarity with other SF novels. Ready Player One doesn't do much more than revisit ideas that other authors have explored, and the addition of a high-tech fantasy quest an admittedly very cool idea isn't enough to elevate it beyond the ordinary.

May 25, Patrick rated it it was amazing. I got to read an ARC of this, and it appealed to every geeky part of me. I'll probably write a blog about it later, but for now, a brief review: Simply said? This book was fucking awesome.

View all 54 comments. Aug 19, Sissyneck rated it did not like it Shelves: That one star is probably misleading I thought this was going to be a star book for a good portion of the time I spent reading it.

The 80s pop-culture references are so pervasive and so relevant to my life that, at times, the book felt like it been written specifically for me. The love interest is described as being like Jordan, from Real Genius All of the Star Wars, Ferris Bueller, and Highlander references in the world can't hide that this story is at best, empty, and at wo That one star is probably misleading All of the Star Wars, Ferris Bueller, and Highlander references in the world can't hide that this story is at best, empty, and at worst, ugly.

Cline has adopted some of the style of Gibson and Stephenson, but none of the substance.

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In a nice manifestation of the novel's lack of self-awareness, Cline at one point derides the villains of the book for simply using "Johnny 5" style robots from Short Circuit instead coming up with their own design. This appropriation, he explaines, demonstrates "a lack of imagination," a valid criticism that only too accurately applies to the ostensible heroes of the book, as well as to Cline himself.

The plural of "deus ex machina" is "dei ex machinis". Thanks, The Awl! View all 14 comments. Jun 02, Flannery rated it really liked it Recommends it for: Anyone who loves the 80s, trivia, video games, RPGs, or is looking for a fun read. Recommended to Flannery by: This book is nostalgia porn. If you grew up in the 80s, enjoy video games, or go crazy for popular culture, you will devour this one.

I think I am just a few years shy of this books prime audie This book is nostalgia porn. I think I am just a few years shy of this books prime audience but I can see how it will appeal to most of my fellow geek friends. And the kicker? All the kids and adults alike are well-versed in all things s from fashion to music to games to computers.

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These characters know more about the s than most people who lived through them. When Wade figures out the first move, his name shoots to the top of a previously empty high-scorers list and the world goes into a frenzy. The entire rest of the book follows Wade and his fellow contestants through the game in their attempts to reach the goal first. In fact, I actually kept speaking to Wade aloud.

You are past the first gate! Pull your head out of your ass and stop spending your time at dance parties! Anyway, my point is that people quest all the time and talk to the same people regularly online. They have distinct personalities.

As someone who has spent probably entire weeks of her life playing video games, this book feels a bit like validation. Thanks to the publisher and Netgalley for providing me with a copy of this highly addictive and fun read!

May 29, Lyn rated it it was amazing. I found myself smiling frequently while reading this. Willy Wonka meets The Matrix in the near future online game age. I almost typed video age and that would date me back in the s, but that would be OK too.

I played Dungeons and Dragons I was even dungeon master for a Tomb of Horrors campaign I played coin operated video games, I obviously dig science fiction and I found myself smiling frequently while reading this.

And for my Goodreads friends who enjoy my trivia questions, I went all out for my Ready Player One chapter; after all, 80s trivia was a big part of the book and so what better tribute could I pay than to level up with a treasure load of trivia questions? Cline invites us, especially those of us who were teenagers in the 80s, to geek out and it is a fun experience.

More than this even, Cline makes an intelligent, humanistic observation about where our world is now and where it is heading with the loneliness and isolation that comes when the cyber-world is more interesting, and more vital, than the real world.

Yet Cline also makes a statement about the resiliency, tenacity and perseverance of the human sprit by demonstrating that even if the only connection two people can make is on a purely artificial and mental level, as in two people who only know each other as online avatars that genuine fellowship can still occur, that even love can bloom.

I am stingy with my Goodreads 5 star votes, this one had my vote about a third of the way in. If I have read the book first, I almost never see the film. I have not seen the Steven Spielberg film and likely won't. Nothing against it, I very much enjoy Spielberg's work and think it is great that this book was made into a movie but As good a story as this is, the charm and great attraction was the 80s trivia and how Cline so expertly blended a trip down memory lane with a cool SF concept.

View all 71 comments. Aug 09, Rick from Another Book Vlog rated it did not like it. Back in , Ready Player One was, perhaps, the year's most well-reviewed book. It maintains a 4.

In no way can I make any sense of this. Please believe what I am about to write, as it is not even Back in , Ready Player One was, perhaps, the year's most well-reviewed book. Please believe what I am about to write, as it is not even close to hyperbole: Ready Player One was the most disappointing reading experience of my entire life. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of puzzles that will yield a massive fortune—and remarkable power—to whoever can unlock them. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize.

And with that, you've just read the best that Ready Player One has to offer: I should preface the rest of this review by stating that I am, and have always been, a geek at heart. I am as much a byproduct of the s as anyone. I've been a lifelong gamer, a pop culture obsessive, and I once thought I'd married, for real, Princess Peach.

Ready Player One has been hailed by its author, Ernest Cline, as a love letter to anyone who "grew up geek," a sentiment that has been confirmed by every review, in every publication, all over the world.

And yet, the Ready Player One that I read was less a love letter to geeks than it was a pat on the back to an year-old Cline, a Stephanie-Meyer-eclipsing Mary Sue that attempts to justify the behavior of an overweight, socially awkward, virginal nerd.

I'm not being mean. It's literally what it is. At its core, Ready Player One is a fairy tale, a treasure hunt. Albeit, one designed by an 80s-obsessed ultra-nerd whose entire life was steeped in nostalgia. Evidently, human creativity peaked with Zork and Legend. So Wade's hunt for Halladay's "easter egg" is one long excuse for a constant—and I do mean constant—barrage of 80s references. Actually, scratch that.

It's not so much referencing as it is name dropping. At first the references reinforce the story, helping to create a framework that grounds the reader in the "world" Cline has "created" with OASIS.

But after the first chapter yes, the first chapter these devolve into ceaseless, meaningless throwbacks. The novelty lasts all of ten minutes until you realize that it's all just an annoying form of telling, not showing.

It's sort of like when your socially-awkward friend resolutely recounts a super-sweet TV show for you, word for word, and all you can do is just sit there and wait until he's finished. What makes Ready Player One so disappointing is that these references seem to the be the sole purpose of Cline's writing. The novel doesn't say much of anything.

Sure, there are a handful of introspective moments—limp attempts at social commentary—but they're of so little consequence they seem thrown in to fulfill some delusion of grandeur. Yes, reality really is better and more meaningful than virtual reality.

We've been told this in almost every VR-based story known to man. And yet, that's Cline's one takeaway. Oh, and you should love people for who they are on the inside, even if they have a birthmark on half their face. Thanks Ernest! What's confusing about the 80s obsession, though, is the fact that Ready Player One is, at best, a YA-level read. Cline would sit very comfortably beside the likes of Rick Riordan and Suzanne Collins. Ready Player One is inelegant and shallow at the best of times, and yet, this novel is clearly targeted at the year-old-and-up-crowd if you're any younger much of the subject material is simply too obscure.

And what's worst—no, I haven't even gotten to the worst part yet—is how the entire thing reeks of elitism. Yes, you read that correctly. This is a book about an overweight, unattractive, lazy, delusional, uber-geek elitist, who believes—truly believes—that his knowledge of 80s trivia makes him superior. And Cline basically affirms this! Some guys download cars, others put socks down their pants, Cline writes 80s trivia novels.

There is a scene, in chapter 3, in which Wade or Parzival, as his handle goes , engages in a nerdy rat-a-tat-tat with another OASIS player to see who has more knowledge of 80s pop culture.

It is the singularly most embarrassing thing I have ever read from a professional. It's just this much above fan fiction. Actually, fuck that. I've actually read fan fiction more entertaining than this. It was absolutely ridiculous. Add to all this the fact that Cline's characters are uniformly flat. Wade, our narrator, is blatant author wish fulfillment and his lessons are trivial, at best.