Description: The Clasic TSR Adventure, L1 - Secret of Bone Hill. Make sure you download the the covers, maps, and the interior art. RTF File. Originally offered. Classic Modules Today: L1 The Secret of Bone Hill - This is a speical 5e the OpenOffice/LibreOffice source files used to create this PDF. A - Scourge of the Slave tvnovellas.info, , MB. A2 - Secret of the . L1 - The Secret of Bone tvnovellas.info, , MB.
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Dungeon Module L1. The Secret of Bone Hill pdf by R . Hill! There is a ruin on top of Bone Hill. It is abandoned. Perhaps there is lost treasure there!. L1 The Secret of Bone Hill (1e) - Danger lurks in the Lendore Isles. Bands of evil Watermarked PDF + Softcover, Premium Color Book. $ L1 the Secret of Bone Hill - Download as PDF File .pdf), Text File .txt) or read online.
Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the lands surrounding it. Included herein are encounter tables, background information, and numerous maps of the town, the surrounding areas, a dungeon, and various points of interest. It was published in
I have run many other adventures since then, mostly my own. But some I got from other sources. This one though still holds a special place in my memories.
For some reason, I couldn't find any of the solo adventures to catch new-guy up to everyone else in-game. What can I say?
If a group of experienced players wants to roll up leveled characters for an adventure, sure, I can referee the game. In my ongoing House Campaign, everybody starts at 1st level.
It's actually a 3. We're just going to solo him a few levels, then he plans to multi as a Sorcerer, which is an interesting concept.
I'll check back in and let you know how it goes! I needed a dungeon quickly for a new group, and I found this site through Bing.
While the first one on the list, "Accursed Tower", is notes on a dungeon that you still have to buy not a bad price, I admit, but I'm broke at the moment , the others I looked at were of good quality. Yes, I saw my old friend B3 on the list.
The titular keep is a lone outpost of undefined civilization, beyond which there exists only the wilderness and the forces of Chaos who dwell within. It's almost purely fantastical in conception and the Caves of Chaos are frequently cited as an example of bad dungeon ecology, with numerous antagonistic humanoid tribes existing cheek by jowl with one another.
The Secret of Bone Hill presents the town of Restenford, which is as well imagined as Hommlet, complete with unique names and personalities for even the most minor of NPCs.
In addition, there are maps aplenty for the town and its buildings, making it very friendly to referees who give their players the freedom to wander about the place as they wish. Surrounding Restenford is a dangerous wilderness filled with bandits, humanoids, and other threats.
And of course there's Bone Hill itself, home to numerous undead, including such foul things as ghoulstirges, stirges who paralyze as well as drink blood. Bone Hill is a dangerous place, one that beginning adventurers ought to avoid until they've gained sufficient experience to tackle its horrors. To my mind, the beauty of module L1 is the way it combines the mundanity of Hommlet with the otherworldly fantasy of the Caves of Chaos.
Much as I love B2, it sometimes feels a little too de-contextualized -- perhaps by design -- but I find I like context for my adventures, particularly low-level ones. Hommlet and Restenford are both very good "home bases," whereas I don't find the Keep particularly compelling, a problem made all the more obvious to me in my own Dwimmermount campaign, where Muntburg is a close relative of the Keep in terms of depth and detail which probably explains why both the players and myself prefer to visit Adamas, even though it's farther away from the dungeon.
Bone Hill is a weird place. During the day, bugbears hold it, while, at night, they cede control to the undead who rise up from their graves.