Nominee for the Origins Award “Best Miniature Rules” Song of Blades and Heroes is an exciting set of fast play fantasy rules that can be played with your. Song of Blades and Heroes: fast-play, skirmish fantasy miniature system, 2+ players. Origins Award nominee as Best Miniature Rules. Revolutionary d6 . Also no one has the pdf version of ASoBaH, not even 7chan were they . >an actual Song of Blades and Heroes & Reaper Bones thread on /tg/.
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Award-nominated Song of Blades and Heroes fantasy skirmish miniatures rules that I wrote back in Since then, thousands of players from all over the. Song of Blades and Heroes (SoBH) is a skirmish miniatures game (1 .. at a casual crowd that will pay the $ for the PDF and mess around. The nominee for the Origins Award “Best Miniature Rules” returns in a revised, expanded edition. 65 pages PDF with additional designer.
This model gains the Big and Mounted special rules. Lore of Fire: The battle wizard may use the spells from the below list. All elementals listed below have the Artificial special rule in addition to the rules listed. Due to the years of magic study most grand wizards are quite elderly and lack the physical strength of younger wizards. Battle Prayers: The Warrior Priest announces his intention to enhance a friendly model when dicing for activation. With 2 actions he may use one of the following prayers on a friendly model within medium range.
Good history is made up by good historians; bad history is made up by the others. It's a simple game that produces fun and believable results, a combination I applaud. However, there are a couple of things in it which bother me so much I have to rant about them.
Especially since, in my opinion, there's no excuse for them!
High Quality vs high quality The first thing that bothers me about this game is that the higher the Quality of a figure, the lower the number used to denote it. For example, a Quality 2 is better than a Quality 3. Since I've never read any designer's notes, I'm not sure why this counterintuitive approach was used. I suspect it's so that a high die roll is always good, given that you want to roll high in combat.
There are only two stats in the game, and the second one, Combat, is logically represented: a Combat 3 character is a better fighter than a Combat 2 fighter. So to activate a character or pass a morale test , you have to roll your Quality or higher on a d6.
So a Quality 2 character is activated on a , while a Quality 3 character is activated on a It would be very easy to represent a higher quality as a higher number, though: simply have the player roll Quality level or lower. So a Quality 5 character would activate on a roll of , while a Quality 4 character would activate on a roll of Easy, and you instantly understand that a high quality value is better than a low quality value.
Having played hundreds of games GURPS, where you want to roll low to hit in combat and then high in a damage roll, I have no problem making the mental switch knowing when I want to roll high and when low. So I'm not sure why he chose this system for SoBH.
Perhaps he's had players who could never make that mental adjustment that in some games it's good to roll low. I would like to point out that my dislike of this mechanic is not simply personal taste.
It interferes with the game. It's so natural for me to use the terms "high quality" and "low quality" that I have to modify my speech to play this game.
This is frankly awkward. Worse, there are even instances of confusion in the rulebook!
For example, the section on a randomly rolled mutation has this for a result of "1": "Model's Quality is reduced by one. Fortunately there's an example in which he talks about what happens when it's "reduced" to 7 6 is the lowest, er, worst quality allowed in the game , so he really should have written "Model's Quality is degraded by one.
This doesn't help me understand that 2 is better than 3 at all.
At any rate, even after many enjoyable games of SoBH, this issue continues to bother me. I dislike having intuitive speech "higher quality" be inaccurate. This has lowered my rating of the game by 1. Point-Built Forces The second issue is more one of taste than objective standards. Yet the fix is as easy as adding an additional paragraph. This is the decision not to publish the point cost formula in a game using point-build forces! Battle Prayers: The Warrior Priest announces his intention to enhance a friendly model when dicing for activation.
With 2 actions he may use one of the following prayers on a friendly model within medium range. If the warrior priest rolls 3 failures when attempting to use a prayer, Sigmar has taken his eyes off of the battle field and the priest cannot use prayers for the remainder of the game.
Prayers cannot be used while the warrior priest is in melee unless all enemies are knocked-down or Transfixed. Hammer of Sigmar: This prayer can only be used on models in melee combat. Soulfire: This prayer can only be used on models not engaged in melee combat.
When wielded by a warrior of pure faith it is capable of striking down the most tenacious of foes. When the wielder rolls a recoil result roll an additional d6. On a 5 or 6 the result becomes a knock-down instead. Accused: Before rolling to see who takes the first turn select an enemy model.