Photographic Rendering with VRay for SketchUp - Brian Bradley What you need for this book SketchUp shadow settings – positioning the V-Ray Sun. Training Book Sample By Architect Omri Ron. V-Ray For SketchUp - Training Book Sample. Training Book Sample By Architect Omri Ron. Save this Book to Read manual book vray for sketchup PDF eBook at our Online Library. Get manual book vray for sketchup PDF file for free.
|Language:||English, Spanish, Hindi|
|ePub File Size:||26.85 MB|
|PDF File Size:||13.73 MB|
|Distribution:||Free* [*Sign up for free]|
An allinclusive guide to creating a photo quality VRay render for SketchUp. About This Book. Clear, step-by-step instructions that teach you how to use the most. Photographic Rendering with V-Ray for SketchUp, an unique book that focuses on complete V-ray 3D as well as render in v-ray and lighting in-vay. Explore DLPZ's board "VRAY BOOK" on Pinterest. See more ideas about Vray tutorials, Photoshop and Sketchup models.
This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with VRay. Existing VRay users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory. Light and material interaction — why objects in the real world have color.
Again, multitude of illustrations with specified render time and used parameters allows quick learning. What has to be emphasized, topics in the book are presented in a very comprehensive way. At occasion of presenting VRay: Color Mapping tool, we also learn what a light from a physical point of view is, the solar beam is composed of what colors, or even how the process allowing sight unfolds. Phenomenon of color sight from a biological perspective and some methods for expressing those colors are explained: for example by means of hue, luminosity and saturation, or numerically.
With this basics we get to know how computers "perceive" and project colors, and also how to manage the color using software and hardware devices. VRay: Camera is the next rollout in the renderer panel, but the discussion about it starts from 3dsMax camera parameters description, including the focal length, field of view and the others. Then options from VRay: Camera panel are explained: a set of camera types, field of view term or motion blur phenomenon.
The discussion about generating displacement consists of two tools VRay offers. As it's name suggests we can't find this tool in renderer rollout.
In this topic the difference between bump and displace is clarified and showed factors which a good quality render with displacement depends on. Due to renderer panel layout, the next issue we are to talk about is VRay: System.
Francesco Legrenzi follows the rollout division and presents six groups of parameters separately: Raycaster params, Render region subdivision, Frame stamp, Distributed rendering, VRay log and Miscellaneous options. These groups differ considerably from themselves. It presents a variety of VRay shaders and maps.
On the ground of great amount of referring images both renderings and photographs it's easy to find out it's best using for different needs. These information are exceptionally useful for VRay users, as Vray: Psychical Camera works in similar way to a real one.
Unfortunately nowadays ordinary people tend to forget the focal length, objective luminosity, film sensitivity, or shutter speed terms. It may be caused by progressive simplification of photography, that no more requiers that knowledge from non-professional users. Here in the book we have all these explained, starting with primitive camera obscura issue. It is said, that light can make or break the image. Starting from describing parameters " It's very useful knowledge in comparison to 3ds Max light types and possibility of reading photometric curves and information from professional light appliances catalogues.
All very useful and really worth knowing tools, especially when making a heavy scene, or need hair, whorls of grass or filaments.
In case we want to create a cartoon-like rendering, here is an explanation of VrayToon tool that causes such an effect in post-production. Complicated, but, at the same time, useful, is the topic that explains a composition tricks: necessity in animation, also helpful in still images.
In this part we can get familiar with VRaySphereFade issue.
With the use of Render Elements, it's possible to separate reflections, refractions, shadows and so on, to work on it separately. Here we can find three methods of visualizing and saving different channels: via Frame Buffer of 3dsMax, the VFB or the propriety image format. There is a lot of good solid information here with many tips to suit all levels of experience.
Some working knowledge of SketchUp and V-Ray is needed to follow and understand this tutorial. Included in this comprehensive tutorial are downloads to help you follow along if you wish.
This tutorial is based on an outdoor day render natural lighting and a night time render artificial lighting. The challenge I set myself was to assemble both different lighting scenes in the same model and configure all materials so they respond well in both cases both day and night. In this tutorial you will learn how to set up a simple studio scene, how a professional photographers set up their studio lighting and how to simulate this lighting using V-Ray rectangular and omni lights.
Architectural 2D to 3D visualizer and graphic artist Jonathan Pagaduan Ignas shows you how in this great little tutorial he has contributed to us here at SketchUpArtists. Part 1 in this series can be found here. Nomer Adona continues his great collection of lighting tutorials to help you get to grips with and simplify this often complex process, with some easy solutions to this often frustrating and confusing aspect to rendering.
In this guide Nomer checks out Emissve materials to help light your SketchUp models.
Nomer Adona shows you how, with the basics, to create a realistic lampshade material and how to position the rectangular lights to achieve the right effect for your shade, using up to date releases of V-Ray for SketchUp.
Its a must for those struggling with lighting and those who want to know how the experts do it.
There will be more to come in this mini series of lighting tutorials. Its not about modeling or materials but more about what Steven has learned from his experience with V-Ray for SketchUp.
Previously he had used 1. In this tutorial Nomer keeps it simple and gets you into the whole concept of using IES lighting quickly and effectively with the latest release of this SketchUp plug-in.
It is a technique that allows a larger span or range of luminance between the light and dark areas of an image. You can use image editing software to create HDRI images. In this tutorial I will not talk about how to create them but rather how to use them in V-Ray for SketchUp.
The latest version of V-ray for SketchUp ver. V-Ray works within the SketchUp environment allowing users to be able to efficiently incorporate the task of rendering within their current workflow. In this simple tutorial we are going to set up three basic pin lights.
It is a classic style room with details of moldings, illuminated with natural light from the scene and only the light support in the middle of the room is a resolved V-Ray emitting material. Instant 3D city builder! PlaceMaker automates the creation of your site model with a simple mouse stroke! Lightspeed modeling of smart building materials. Profile Builder 2 takes parametric modelling to the next level. Essential guide for architects, builders and designers who already know the basics of SketchUp.
Create stunning presentations to visualize your ideas.