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Jace the young high wire acrobat must help Belen, the beautiful dancer find a way to acquit herself of the charges being brought by a white robed mage from Palanthas. This quest can be replayed via the Codex. This quest is unlocked from the Codex once a player has completed the Phobos Junction. Abraxas Gk. The Aleppo Codex c.
Includes the first three novels from the exciting Frost Fervor Concordance plus a bonus novella, Kindling Vengeance, plus two short stories! Her village burned.
Her parents killed. Her sisters nowhere to be found. But locked behind her grief, she receives a gift.
It calls to her, just out of reach, but will it be there when she needs it most? Can she follow the clues and recover her sisters? Can she escape the soldiers swarming the area? She must obey. She must get them back, or all is lost.
There is one that can help her, but can Ynya dispel the years of bad blood to ensure her family comes together? Can she find common ground with one so wronged? Can they trust again, like they did before?
Igniting Vengeance is the exciting first entry in the Frost Fervor Concordance.
On desolate worlds thought long-bereft of life, ancient machineries wake into grim function, commencing the slow processes of revivification that will see those entombed within freed to stride across the stars once again. The implacable Necron legions are rising. Let the galaxy beware. All Necrons, from the lowliest of warriors to the most regal of lords, are driven by one ultimate goal, to restore their ancient dynasties to glory - to bring the galaxy under their rule once more.
Such was the edict long ago encoded into the Necrons' minds, and it is a command so fundamental to their being that it cannot be denied.
Yet it is no small task, for the Necrons are awakening from their Tomb Worlds to find the galaxy much changed. Many Tomb Worlds are no more, destroyed by cosmic disaster or alien invasion. Others are damaged, their entombed legions afflicted by slow madness or worn to dust by entropy's irresistible onset. Degenerate alien races squat amongst the ruins of those Necron Tomb Worlds that remain, little aware of the greatness they defile with their upstart presence.
Yet there is no salvation to be found in such ignorance. The dead have come to reclaim their lands, and the living shall be swept aside. Yet if billions of Necrons have been destroyed by the passage of eternity, countless billions more remain to see their dominion reborn. They are not creatures of flesh and blood, these Necrons, but android warriors whose immortal forms are forged from living metal.
As such, they are almost impervious to destruction, and their bodies are swift to heal even the gravest wounds. Given time, severed limbs reattach, armour plating reknits and shattered mechanical organs are rebuilt.
The only way, then, to assure a Necron s destruction is to overwhelm its ability to selfrepair, to inflict such massive damage that its systems cannot keep pace. Even then, should irreparable damage occur, the Necron will often simply 'phase out' automated teleport beams returning it to the safety of the stasis-crypts, where it remains in storage until such time as repairs can be carried out.
Should a fallen warrior fail to phase out, it self-destructs and is consumed by a blaze of emerald light. Outwardly, this appears little different to the glow of teleportation, leaving the foe to wonder whether the Necron has finally been destroyed or has merely retreated to its tomb.
Victory over the Necrons is therefore a tenuous thing, and a hard-won battle grants little surety of ultimate victory. For the Necrons, defeats are minor inconveniences - the preludes to future triumphs, nothing more. Immortality has brought patience; the perils that the Necrons survived in ancient times carry the lesson that their race can overcome any opposition, if they have but the will to try.
And if the Necrons possess only a single trait, it is a will as unbending as adamantium.
Only one hope can now preserve the other races from the Necrons' implacable advance, from the endless legions of silent and deathless warriors rising from long-forgotten tombs. If the Necrons can be prevented from waking to their full glory, if the scattered Tomb Worlds can be prevented from unifying, then there is a chance of survival.
If not, then the great powers of the galaxy will surely fall, and the Necrons shall rule supreme for eternity. Assailed at every moment by solar winds and radiation storms the flesh and blood Necrontyr became a morbid people whose precarious life spans were riven by constant loss Their dynasties were founded on the anticipation of demise and the living were thought of as no more than temporary residents ,.
Unable to find peace on their own planet the Necrontyr blindly groped out towards other worlds.