Welcome to the walkthrough for Zelda: Ocarina of Time. We bet you are itching to get started on Link's giant adventure of epic proportions. The Legend of Zelda: Ocarina of Time/Walkthrough Oot tvnovellas.info This guide will take you step by step through all of Ocarina's fields, towns, and dungeons. Thank you for selecting the Legend of Zelda: Ocarina of Time Game Pok for the. Nintendo 64 syskim,. Please read this instruction booklet thoroughly to ensure.
|Language:||English, Spanish, German|
|Genre:||Politics & Laws|
|ePub File Size:||15.59 MB|
|PDF File Size:||10.56 MB|
|Distribution:||Free* [*Sign up for free]|
Welcome to the Ocarina of Time Walkthrough. The guide below is a complete % Walkthrough of Ocarina of Time that will cover a full run through the entire . The legend of Zelda: Ocarina of time. Prima's Official Strategy Guide. RETROSPECTIVE. THE LEGEND OF ZELDA. In , owners of the Nintendo. Legend of Zelda Ocarina of Time Master Quest Walkthrough by DarkStarRipclaw IGN presents a walkthrough for Legend of Zelda Ocarina of.
Navi brings Link to the Great Deku Tree , who is cursed and near death. The Deku Tree tells Link a "wicked man of the desert" cursed him and seeks to conquer the world, and that Link must stop him. Zelda asks Link to obtain the three Spiritual Stones so he can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it. Link returns to Hyrule Castle, where he sees Ganondorf chase Zelda and her caretaker Impa on horseback, like in his nightmare, and unsuccessfully attempts to stop him. There he finds the Master Sword, but as he pulls it from its pedestal, Ganondorf, having snuck into the Temple after Link, appears and claims the Triforce.
Throw her once more to the Spiritual Stone and you'll be faced with the miniboss, Bigocto. After he's dealt with, ride the platform back to the first floor. When you surface, shoot the cow on the wall to release the lock on the door to the south. Skip to the door and watch for the Beri that drops.
In the next room, shoot the cow hanging on the wall to spawn two small blocks behind you. The next part is a little tricky, so here's an easy solution: Stun the rubber pillar with the Boomerang, then pick up the crate.
Hop on the pillar, drop the crate, and then stun the second rubber pillar. Pick up the crate and shimmy across the pillars to the west ledge. Place the block on the blue switch to release the lock on the door! Enter the following room and hop across to the small ledge, which will bring you back down to the first room of the dungeon. When the ledge stops moving, shoot the cow on the wall if not done so already and enter the door to the west.
In the final chamber, hit the cow on the wall in the southwest corner three times to open the door leading to the boss chamber. Forest Temple As you enter, climb the vine to the left from the far corner in order to avoid the Skullwalltulas. Make it to the top of the tree, destroy the Skulltula, and then stand on the switch for a chest to spawn.
Grab the Small Key in the chest, then enter the door below. Battle your way through the Skulltulas and unlock the door on the other side.
When the Poes disappear, enter the door ahead on the north side. In the hallway, play the Song of Time to remove the blue block. In the next room, defeat the two Wolfos to claim a Small Key in the chest. Return to the main hall and enter the east path to your left above the ledge. In the narrow hall, dismiss the Stalfos to unbar the following door. Ascend both ladders in the next room and you'll find two blue blocks. Pull out the first one and skip through the passage.
Wrap around the hallway that leads you to the other side of the second block. Push it all the way in following the arrows into the slot. Don't climb up it yet -- ascend the nearby ladder first. On the next level, run around the hall and discover a red block. Pull it all the way towards you , then drop back down a level and climb the blue block that you pushed into the slot earlier to the next level again. Next, push the red block all the way into the slot, then climb it to find a switch on the upper ledge.
Step on it in order to spawn a target stand nearby. Wrap yourself around the corner and ascend the ladder. Dispose of the Blue Bubbles and unlock the door ahead. Run through the hall and claim the Boss Key inside the chest in the next room watch the Wallmaster.
Following that, drop down the hole on the floor to land on 1F. Defeat the Floormaster to unbar the door. When you enter, you'll end up in the eastern courtyard. Stay on the ledge and take a left to discover two doors; enter the brown one first. In the room, dismiss the ReDead to win a Small Key in a chest. Exit and enter the next door nearby. Hit the crystal switch to "twist" the hall on 2F, then climb your way back up the block puzzle you solved earlier.
Enter the twisted corridor and make your way to the next room. Now, unlock the door across the pillars. Skip down the stairs passed the paintings and enter the door at the bottom.
Win the battle against three Stalfos in the room to receive the Fairy Bow inside the chest. Head back to the previous hall with the red carpet and shoot your arrows into each painting to spawn the first Poe Sister. Defeat her to win the Dungeon Map. Make your way back to the chamber where you claimed the Fairy Bow and enter the blue-carpet hall. Again, shoot the three paintings of the ghost and snatch the Compass after defeating the second Poe sister.
On top of the stairs is a locked door -- take note you'll come back here. Run back to the main hall and shoot the eye switch in the northwest corner above the door. This unlocks the path to the western courtyard. When you arrive outside, look above the door you came from -- there's a Gold Skulltula, as well as a Hookshot target. Grapple to it and play the Song of Time to move the blue block closer to you.
Hop on it and play the same tune to spawn another block. Use the blocks and the Hookshot to reach the vines to the north wall. Make sure to take care of the Skullwalltula before you leap to the vines. Make it to the northern balcony and grab the Small Key inside the chest. Now, lunge yourself to the other balcony using the target and enter the next room. Vanquish the Skulltula, then shoot an arrow through the lit torch to burn the web blocking the following door. The door leads back to the eastern courtyard.
Proceed to the western courtyard from the main hall and examine the well on the bottom level. You'll see an eye switch in the water; shoot it with an arrow to drain the well.
Drop down the passage and snag the Small Key at the other end of the tunnel. Remember that locked door you ignored? Work your way back to the northeast wing of the temple where you fought the second Poe sister.
Use your key to unlock the door at the top of the steps. In the next hall, climb your way to the south passage and unlock the door at the end of the hallway. In the following chamber, pick up the small crate on the east ledge and place it on the blue switch that rests on the center platform.
What does this do, you ask? It'll ignite the torch nearby, my friend. Now, with good aiming, shoot an arrow through the torch's fire so it melts the ice blocking the eye switch on the east wall. By doing this, the previous hall will be altered. But wait, a crystal block is, um, blocking the door! Release the small crate off the switch to rid the block. Get dizzy in the room prior and make it to the next hall. Drop down the hole in the floor.
In this checkered-tile hall, equip your Fairy Bow and eliminate all the Skulltulas hanging around there are a lot of them. Make it to the first switch before the ceiling crashes to the floor. Stepping on it will unbar the door in the corner. When you enter the following door, you'll arrive back at the western courtyard. Before you drop down, use Farore's Wind to create a warp point. Now, jump down to the ledge and snag the Small Key from the chest, then warp back to the upper part.
You can also use the Song of Time melody to move the blocks. Afterward, head back to the room with the collapsing ceiling, stay in the middle, and unlock the door at the south end! In the next room, glance at the painting on the wall and shoot it with an arrow.
Move the blocks around like a puzzle game to match the Poe picture. Once you do so, become the victor against the third Poe sister and the eastern door will unlock. The door leads back to the main hall.
Win the battle against the miniboss, Meg, to have the elevator back in service. Ride it down to B2. The last chamber consists of rotating the wall in a series of steps: 1. Push the wall counter-clockwise twice. Enter the west passage, hit the crystal switch, and step on the switch. Push the wall counter-clockwise once and snatch some Arrows in the NE nook. Push the wall counter-clockwise 'five' times, then enter the south nook.
Shoot the eye switch to unlock the boss chamber in the north passage. Fire Temple Pretty hot in here, right? Enter the door to the right side of the stairs.
Dispose of the Like Like and snatch the Blue Rupee from the chest. Head back to the temple's entrance. The stairs are blocked by a fire wall and won't let you through. Lunge to one of the small torches on the left or right stands above the steps using the Hookshot. At the top of the stairs, you'll see three Goron statues on the wall. Inflame their mouths by using Din's Fire. Secondly, ignite the two small torches at the top of the stairs, which will cause the door to the right to unbar.
Meet Darunia in the next chamber. After the chat, shimmy across to the left side of the room and lunge to the target with the Hookshot. Next, climb up the ledge and roll into the crate to discover a small torch. Ignite it with Din's Fire it will also light the torch below. Now, quickly jump down and fire an accurate arrow through the lit torch to inflame another torch on the opposite side of the room. Following that, a Goron cell will unlock nearby. Snatch the Small Key from the chest, then make your way back to the temple's entrance.
Unlock the door on the lower left-hand side of the stairs. In the next room, defeat the two Stalfos to unbar the following door. Dismiss the Iron Knuckle in the following hall, and enter the next passage. Win the battle against the Flare Dancer to obtain the Megaton Hammer. Note: Now that you have the Megaton Hammer, it's a pretty nifty idea to head back to the Death Mountain Crater and snag the magic enhancement from the Great Fairy -- you'll need it!
Exit via the south door without the Goron face and smash the rusted switch with your hammer. Talk to the Goron in the cell and open the chest containing the Dungeon Map. Return to the entrance of the temple and pound the stacks of statues blocking the upper-left-hand door.
Proceed through. In the next chamber, make your way to the right side and enter the door. Wrap around the hallway and free the Goron from the cell you can also snatch a Gold Skulltula inside here. Exit back to the previous room and navigate to the opposite side.
Bomb the brick wall leading to another Goron cell -- and a Small Key. In order to access it, you'll have to ignite the torch to the left with Din's Fire.
Return to the lava room and ignite the torch near the door. A tone will beep and a target stand will spawn on the opposite side of the room where you freed the first Goron. Now, make your way over there. One of the platforms in the lava will lift up high in the air; ride it up and jump to the small nook in the wall.
You'll notice a small torch inside the nook. Light it up with Din's Fire, then shoot an arrow through its fire to ignite another torch next to the target stand on the land below it'll have to be shot from a diagonal-position.
The upper door will unbar itself; grapple to the target stand to reach it. Inside the room, block the Flying Tiles and then lunge to the torch with the Hookshot through the fire wall. Grab the Boss Key, then leave the room by lunging yourself to the other torch. Back in the lava room, unlock the door at the west end of the bridge to your right. Climb the fence and ride the platform to 2F you'll have to time it correctly; hop on it as it rises off the ground, since a fire barrier rests at the bottom.
Ascend to the torch on top of the ledge to your right. Use Din's Fire to ignite it. This will spawn a target stand. Hookshot yourself to the target and climb to the top of the structure. Battle your way through the Lizalfos, then grapple the target above to 3F.
It's pretty quiet in the next chamber; there are no boulders in the boulder maze! Instead, the room is infested with Lizalfos. Work your way to the left side of the maze, staying on the outer edges. In one corner, you'll hear a Skulltula scratching the wall.
Bomb the wall on the right side to discover a rusted switch; pound it with the Megaton Hammer. As you smash the switch, numerous target stands will appear on the upper section of the maze. Latch onto one and shimmy to the platform in front of the locked door. Use a Bomb to blow the cracked surface on the ground, then leap down the passage.
Roll into the crates in here until you find a rusted switch you must smash; this will unlock the Goron cell holding the Compass. Climb your way back to the maze, staying on the top section. Shimmy across to the southeast part of the room. You'll see a crystal switch behind the gate; throw a well-timed bomb at the switch to open it. Hookshot to the crate next to the switch and snag one of the small crates. Next, drop down to the lower level and run towards the north end.
Don't fiddle with the Lizalfos -- keep running! If you look closely, you'll see a discolored wall. Bomb it to reveal a hidden passage make sure to keep the crate out of the explosion's radius. Place the crate on the blue switch to unlock the door. Free the Goron inside and snatch the Small Key. Latch yourself back to the upper section of the maze and unlock the door to the northeast.
In the next chamber, skip to the southwest corner and place a small crate on the blue switch resting in the cage area below. This will inflame the torches in the center portion of the room. Now, grapple to the crate above and shimmy to the lit torches on the fence platform. Look above the west wall above the cage.
There's an unlit torch -- use an arrow and fire it through the inflamed torch to ignite it and unlock the eastern door. Hookshot yourself to the crate to reach the passage. In the next cavity, climb the blue block to reach the top of the large pillar.
Smash the pillar with your hammer to have it crash down to the first floor. Leap down there and use it to access the boss chamber.
Watch for the rolling boulders! Steer yourself right and make it to the next room. Clear the air by eliminating the enemies, then hit the crystal switch on the left-hand side to rid the crystal block. In the following chamber, dispose of the foes roaming to open the pathway to the south. Terminate the Wolfos in the next area, then nail the crystal switch behind the icicles to spawn a chest. Fill some of your bottles with some Blue Fire from the fountain, then melt the red ice blocking the chest.
Fill another Bottle with some Blue Fire, then backtrack to the previous room. Climb the ledge and melt the red ice blocking the west path. Make it through the cave to the next chamber avoiding the rolling boulders along the way. Dismiss the Freezards sliding around and use the pathway to reach the chest containing the Compass. Refill a couple Bottles with Blue Fire, then return to the previous room.
Melt the red ice covering the eastern path. Stick to the left inside the cave to make it to the next room. Win the battle against the White Wolfos, then climb the crystal block to the south passage. In the next cavity, defeat the Stalfos to claim the Iron Boots.
Water Temple Oh, everyone's favorite dungeon in Ocarina of Time! Luckily, this is surprisingly more streamlined than the main quest's version. Sink to the bottom with the Iron Boots. When you land on 1F, enter the green-lit passageway and have a talk with Ruto. When she leaves, follow her to the top room. Change the water level to "One" by playing Zelda's Lullaby near the Triforce mark. The water will drain throughout the temple. Drop back down the hall and find a lit torch in front of the door.
To unlock it, shoot some arrows through the torch's fire to ignite the two unlit ones on the left and right side. Inside, dethrone the Lizalfos to have a chest appear. Open it to receive the Compass. Now, notice a silver picture on the wall. Nail it with an arrow to spawn a bunch of target stands. Low and behold, target stands will be present. Hop on the top of one of them and then look up. There's a target on the upper ledge; grapple to it to reach the room beyond the cracked wall.
Shoot an arrow into the silver picture on the wall for a chest to appear. Little early, isn't it? Return to the main hall and enter the center tower from its south side. Use the Longshot and the targets to reach the upper ledge with the Triforce mark.
Play that Zelda song to raise the water to level "Two. For now, lunge yourself to the top of the tower to find a blue block on the ceiling. Play the Song of Time to adjust the block's position, then create a warp point with Farore's Wind. Yes, you'll come back. Exit the tower from the door on 2F. Use the Longshot to grapple to the target in the southeast corner where the Triforce mark hangs. Raise the water to level "Three.
Warp back inside the tower using Farore's Wind. Float to the top and climb the blue block you moved earlier. Using Din's Fire, ignite all the torches in the four corners of the ceiling, thus unlocking the gate at the bottom of the tower.
Sink down the passage and you'll find a bunch of crates in the next room. Break them all to find two crystal switches. Hit them both to open both gates in the two corners of the ceiling. Surface to the southwest passage and into the room. Shoot the silver picture for a chest to spawn, which contains a Small Key. Afterward, make your way back to the main hall on 3F from the door on the second level inside the tower.
When you surface to the top of the tower outside , grapple to the east door and unlock it. In the next room, descend to the moving platform below, then turn around to find a crystal switch above the passage you entered.
Hit it with an arrow and it'll spawn a bunch of targets on the waterfall across from you. Latch to the target on the lower-right side the one above the lowest one. You'll slide down to the bottom target stand. Now, look above to the silver picture on the right wall -- hit it with an arrow to spawn a tall target stand in front of the east passage. Grapple to it and reach the following door.
In the next chamber, drop down the shallow water and battle three Stalfos -- take them out one at a time. Once they've fallen to your skills, two of the dragon statues will rise and reveal targets on them.
Grapple your way to the north upper-passage using the targets and statues you'll have to latch onto the target next to the second statue and climb over it. When you reach the spikes, lunge over them from the target and enter the door.
Head over to the north barred door, then turn around and say hello to Dark Link near the tree in the center of the room. Defeat your reflection, and the north door will unlock. Head in the north room and snatch a Fairy in the pots if needed. When you're ready, shoot the picture on the wall with an arrow to open a passage on the floor behind the stand. Drop down to the second floor. Make your way through the river and avoid the whirlpools shockingly, this is easier than the main quest.
When you reach the west end, drop below into the pool room. Sink to the bottom of the pool and latch to the target to the east. Surface at the end of the passage, then use Din's Fire to inflame the two torches in the corners of the ceiling.
This will unlock the western door; swim back to it. In the following chamber, hit the crystal switch to raise the water platform. When it rises, hop on it and use Din's Fire to ignite the torch behind the gate.
The gate will open; shimmy there and grab the Boss Key. Navigate through the water path behind the chest, then hit the crystal switch to open a gate leading back to the main hall. Float to 3F, then latch onto the target on the dragon statue to the north.
Enter the last chamber. In the hallway prior to the boss chamber, you'll soon realize the Blade Traps move extremely fast. Easy solution: Hit the crystal switch above the Boss' door to spawn a bunch of target stands.
Simply grapple onto one of them and reach the boss chamber! Take a right from the hall and find a nook with a boulder on the wall.
Use a Bomb to cripple it, and you'll find an eye switch. Shoot it to unlock a gate up ahead. Continue down the right side of the hall and bomb the rocks blocking another nook on the left wall. Defeat the Skulltula inside and step on the switch. Doing so will unlock a door nearby; ignore it for now. Navigate further down the water stream until you see a statue spitting a flow of water.
Play Zelda's Lullaby in order to unlock the gate close by leading to the center hall. In the center chamber, grab the Dungeon Map in the chest, then run back to the statue. Look at its left hand: There's a crystal switch. Hit it to drain the water throughout the dungeon.
Return to the entrance of the main hall and crawl through the small hole in the ditch. Make it into the next room and defeat the Dead Hand to win the Compass. Before you leave, bomb the pile of dirt in the northwest corner to find a Small Key. Make your way back to the center hall and head in the cell with the three pots.
Hit the crystal switch to unlock the northwest door. In the room, use the pots to guide you across the invisible walkway to the Small Key. Skip back to the main hall. Continue down to find another small hole in the northwest corner. Crawl through it and shoot the picture on the wall to unbar the door. In this room, terminate both the Floormaster and Wallmaster, then unlock the following door. Inside, bomb the pile of dirt to find a switch. Activate it to reveal a pit behind the Dungeon Map's chest in the center room.
Head there and drop down the pit to B3. One you land, step on the switch to reveal a chest beyond the blue-fire hallway.
Follow the path to the chest. Once it's cleared, open the chest for the Lens of Truth. The remaining Small Keys will lead you to the Gold Skulltulas in the dungeon. Shadow Temple Use the Longshot to make it across the gap, then walk through the wall with the picture on it. In the next room, move the bird statue so its beak points to the "real" skull head use your lens to determine the proper skull.
The door across the gap inside the statue's mouth will open. Next, equip your Fire Arrows and inflame the two torches on each hand of the mouth statue ah, little different, eh? This will spawn a crystal block over the gap; shimmy across to the tongue and descend to B2.
Blow up the Beamos guarding the hall on B2, then enter the secret passage to the left. Defeat the Gibdo in the next room to claim a Small Key. Make it back to the previous hall and enter the other fake wall on the opposite side.
In this chamber, collect all the Silver Rupees two by the spinning blades; the rest in each nook to open a cell containing the Dungeon Map. As you grab the Dungeon Map, the door will unlock. Before you go, look for another nook with a picture on the wall and an invisible pit. Drop down and grab the Small Key in the chest.
Make your way back to B1 where you moved the bird statue. Check the picture on the wall next to the crates with the Lens of Truth; there's a cracked wall behind it. Blow it to smithereens and unlock the door beyond. In the creepy maze, take a left and find a hidden passage to the north. Enter the room and dispose of the ReDead moaning his lungs away.
When he's done for, collect the Compass from the chest that appears. Head back in the maze and discover a blue block with the lens on the east wall. Play the Song of Time to clear the path. In the next section, run over to the three eye switches on the wall -- the middle one is real -- the other two are traps.
Shoot the middle one with an arrow to open the northeast passage; see it with the lens. In this chamber, become the victor against Dead Hand to achieve the Hover Boots. Now, backtrack to B2 to the room with the Beamos and bomb the west wall. Unlock the door behind the wreckage. When you reach B3, use the Hover Boots to easily navigate through the booby traps. At the end of the path, shoot the Bomb Flower to blind the two Beamos watching the area.
Head to the northwest section of the hall by using your lens and the invisible platforms. Enter the door here and collect all the Silver Rupees scattered around; just take note there's an invisible spinning blade! Note: To collect the one in the corner, you'll have to play the Song of Time to spawn a block. When you grab them all, the west passage will open. Snatch the Blue Rupee from the chest, the use your lens to find an invisible chest containing a Small Key next to it. When it's said and done, return to the previous hall.
Make your way back to the platform with the two Beamos and hover to the narrow ledge leading east do a roll-and-jump to prevent yourself from falling. Work towards the northeast section and collect all the Rupees to get some Arrows in a chest. Behind the closed-gate is a diamond switch; bomb it to open the gate.
In the next cavity, check the left wall with your lens to find a block. Begin pushing it under the ceiling of spikes. About midway when the block stops both spikes , move to the other side of it and pull it to the end of the groove on the tile. Climb the block to reach the upper part of the room, then use the ceiling of spikes to reach the switch on the floor. When you activated it, a chest will spawn.
Obtain the Small Key, then make it back to the previous hall. Head towards to the north portion and use both the Lens of Truth and the Hover Boots to reach the door. Unlock it. Make use of your lens to avoid the spikes. It should be noted that some of the targets are invisible. To snatch the Rupee resting the spikes, grapple through it from one of the targets.
When you acquire them all, the east door will unbar. In the following room, win the battle with the two Stalfos and receive a Red Rupee. Any-hew, go on yet another Silver-Rupee-scavenger hunt. When all are collected, crystal platforms will form leading to the northern door. Use the lens to see the invisible target on the ceiling, then grapple and hover your way to the door.
Equip your Iron Boots in the next hall to avoid the fans from pushing you back. When you reach the pit, switch to the Hover Boots and hover over the pit of course, you'll have to wait for the fans to stop spinning. Immediately drop down the ledge when you cross below the fan. Equip the Iron Boots once more to walk through the pathway and enter the door at the west end.
Dismiss the Redead in the chamber, then examine the picture on the wall. Put on your lens and find a hidden chest in the west corner. Inside is a Small Key. Return to the previous hall and look at the wall on the left-hand side.
There's a hidden passageway; use the Hover Boots and let one of the fans push you to it. Enter the next room and terminate the Gibdo.
For your efforts, you'll receive a Blue Rupee yay. Unlock the door to the north. Next, drag and push the block to the west end in front of the ladder. Ascend the ladder and board the eerie ship. Play Zelda's Lullaby on the Triforce symbol to get it moving. After the ship ride, jump to the land on the side and run to the east. Shoot the Bomb Flowers surrounding the statue's base on the other side to create a bridge.
Skip to the blue block, and you guessed it play the Song of Time to vanish it. Behind the block is an eye switch -- shoot it with an arrow to spawn a bunch of target stands. Climb one of them, look above, and then latch onto the target on the upper ledge. Stand on the switch to unlock the northeast door, then enter it by crossing back over the bridge. By using the Lens of Truth, you can easily navigate through the maze. Stick to the right and enter the south door. Inside, you'll see a bunch of Bomb Flowers.
Use your lens to discover a circular-shadow beneath one of the Bomb Flowers. Blow it up to have another fight with a Dead Hand. You'll have to continuously look for his shadow when he digs himself back underground using the lens.
When he falls, you'll win some, um, Arrows. Return to the maze and unlock the north door. In here, burn the wooden-spiked walls with Din's Fire. Grab the Blue Rupee and the Boss Key from the chests, then make your way back to the ship hall. Enter the last chamber from the south door. The correct and easy path is the right side! Gerudo Training Ground Need some items?
Cast Din's Fire to ignite the two torches at the entrance for two chests to appear.
Snatch the Arrows and Bombcu, then turn around and shoot the eye switch above the dungeon's entrance to unbar the lion door on the left-hand side. In this room, defeat the Dinolfos and the Armos statue under the time limit use Bombs. When it's clear, grab the Small Key from the chest, then proceed through the next door with the emblem above it. The next chamber is a tricky one. You'll see an unlit torch on the left-hand side ahead; light it with a Fire Arrow to disable the fire momentarily, and use the Hover Boots to collect the Silver Rupees you won't be able to snatch them all before the fire inflames again, so shimmy to safety and light the torch again.
Once you do, the door next to the torch will unbar. Grapple to the torch and enter the door. Eliminate the Biri with the Longshot in the following chamber, then burn the web on the floor with a Fire Arrow.
Sink to the bottom of the water equipping both the Iron Boots and Zora Tunic. Snag all the Silver Rupees in here using the targets on the wall to reveal a chest. Resurface and collect the second Small Key. Make your way back to the entrance of the dungeon and enter the other lion door on the opposite side.
Win the battle against the Iron Knuckle under the time limit and be sure to use the Hover Boots to avoid the quicksand. You'll only obtain a Blue Rupee for your victory. Oh well, proceed through the next room. You'll have to gather all the Silver Rupees under a time limit. Here's a quick guide: -Grapple to the target above and jump off the ledge to snatch Rupee 1.
Hover over the gap to collect Rupee 2. Once you snag them all, the upper door will unbar. Use the right-hand path to reach the next room. Another time limit! Terminate the enemies quickly and a chest will appear containing Arrows.
A door will also unlock, but where? Grab some Blue Fire from the fountain, then check the wall near the chest. Play the Song of Time to spawn a block, then climb it and view the wall with the Lens of Truth for a secret passage.
Melt the red ice blocking the door. Zelda asks Link to obtain the three Spiritual Stones so he can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.
Link returns to Hyrule Castle, where he sees Ganondorf chase Zelda and her caretaker Impa on horseback, like in his nightmare, and unsuccessfully attempts to stop him. There he finds the Master Sword, but as he pulls it from its pedestal, Ganondorf, having snuck into the Temple after Link, appears and claims the Triforce.
Seven years later, an older Link awakens in the Sacred Realm and is met by Rauru, one of the seven sages who protects the entrance to the Sacred Realm. Rauru explains that Link's spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf, who has now taken over Hyrule. Link is returned to the Temple of Time, where he meets the mysterious Sheik, who guides him to free five temples from Ganondorf's control and allow each temple's sage to awaken.
After the five sages awaken, Sheik reveals herself to be Zelda in disguise, and the seventh sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to split into three pieces. The other six sages help Link infiltrate the stronghold; Link frees Zelda after defeating Ganondorf, who destroys the castle in an attempt to kill Link and Zelda.
After they escape the collapsing castle, Ganondorf emerges from the rubble and transforms into a boar-like monster named Ganon using the Triforce of Power. The seven sages seal Ganondorf in the Dark Realm; still holding the Triforce of Power, he vows to take revenge on their descendants.
Navi departs and young Link meets Zelda in the castle garden once more, where he retains knowledge of Hyrule's fate, starting with Hyrule's decline. Four or five initial teams grew in number over time, each working on different basic experiments, including scenario and planning, Link's actions, transforming classic 2D items into improved 3D form, camera experiments, motion capture, sound, special effects, and the flow of time.
Although the development team was new to 3D games, assistant director Makoto Miyanaga recalled a "passion for creating something new and unprecedented". The concept was abandoned once the idea of a child Link was introduced, and Miyamoto believed it necessary for Link to be visible on screen. The fairy gained the name of the "Fairy Navigation System" amongst staff, and ultimately, this turned into the nickname "Navi", which in turn resulted in the "birth" of Navi's character.
The "birth" of Navi was a pivotal point in the story's development. Miyamoto said the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the character of Mario. Actually, I changed the scenario just a few months before completion, and although the staff was rather unhappy about taking apart something they had already created, we were able to make the fixes in a short amount of time, so that it did not cause any problems time-wise.
It may sound like an excuse, but it is not because the N64 doesn't have access to a CD-ROM that we incorporated real-time movie processing.